![]() Valve recently commented on these improvements in a publication, and outlined what they mean for gaming performance and visual quality. With these reports and pressure from Valve and other gaming companies, Apple released the latest graphics update for OS X 10.6.4, which addressed numerous performance and feature limits in the previous drivers, and helped close the gap between OS X and Windows machines. Nevertheless, the games were quite playable and Valve announced the numbers of Mac made up a significant share of the Steam user base. Anantech shows a major performance gap between OS X and Windows running on a similarly configured machine, though it would have been more accurate if they used an Apple-branded machine running in Boot Camp for the Windows results.Īfter Steam's release a few articles (such as this one at Anandtech) cropped up comparing the performance of Steam games on the Mac versus Windows, and it was clear OS X lagged way behind not only in performance, but also in quality. For awhile this was not an issue, but the recent release of Valve's "Steam" client for the Mac along with a few other gaming titles have not only outlined the increase in gaming on the Mac, but also the limitations faced with gaming on the Mac platform. ![]() ![]() This compatibility-based approach may be good for productivity applications to prevent potential crashes, but has kept Apple behind when it comes to gaming performance. When it comes to graphics performance in OS X, Apple has taken the conservative approach and focused on compatibility and stability in drivers instead of including the cutting-edge and highly tweaked drivers and graphics systems that bring the best quality to performance-related applications like games. ![]()
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