![]() ![]() If you think that all the videos on Youtube, or even your own experiments have made the image better, sorry it’s placebo. Especially if you use the OTT or SteamVR to do this, you are 100% a victim of pure placebo effect and you are utilizing seriously resource heavy system power for absolutely no return. ![]() That is, rendering the image at a higher resolution than the HMD’s native rez before finally downsampling and displayed in the VR headset. In more detail, what is “True SS”? It’s adding Supersampling to the image pushed to the HMD on a sliding scale (that scale most of you have been pushing to 1.2-1.8 or higher). “We do not currently support true Super Sample Anti-Aliasing which renders the scene at # more samples per-pixel and then down samples to the final image.” This is not my opinion, this has been confirmed 100% by iRacing staff Dave Gosselin: Using things like the Oculus Tray Tool (OTT) or SteamVR to increase SS in the true sense of what SS means is not supported by iRacing at this time. True SSAA (aka SuperSampling/Pixel Density SS) is NOT SUPPORTED IN iRACING. I’ll leave all the other tips as they are still relevant, but let’s get to the main news – it’s going to be quite the eye opener for most! You can test this by turning it on, leaving the lobby and coming back in where you can then turn on and off and view the results). The answer to this was an easy one – iRacing ONLY supports MSAA (very old AA that does produce good results but at very high resource cost) and FXAA (far less resource intensive than MSAA, but IMO makes the overall image appear blurry compared to switching it off. I have to thank the tech staff from iRacing for coming to the table and answering questions I had about what types of AA were actually supported by the current iRacing system. Over the last few days I’ve been able to uncover some seriously important info that will change both how you approach your VR setup as well as getting the most from your rig. ![]() This post started out as a general help thread for VR users in iRacing. If you read whole thread, more tips and other test have been carried along the pages. Original source written by Sean A Fleming. Here we have some interesting tips to play with Nvidia cards and Oculus Rift or Vive headsets. Everybody seems to test and look for the 90 FPS steady-fancy experience and more searchers, the more chances to find the treasure. All the new Oculus and Vive owners users coming this last year have been, somehow, a useful poll to understand and optimize resources in the quest for the final VR configuration file. ![]()
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